﻿using System;
using System.Linq;
using System.Text;
using System.Collections.Generic;

namespace Demo_G.O.S.E.ServerEngine.Item.General
{
    #region zh-CHS 枚举 | en Enum
    /// <summary>
    /// 
    /// </summary>
    public enum UpdateBaseItemValue
    {
        /// <summary>
        /// 
        /// </summary>
        None = 0x00,
        /// <summary>
        /// 
        /// </summary>
        X = 0x01,
        /// <summary>
        /// 
        /// </summary>
        Y = 0x02,
        /// <summary>
        /// 
        /// </summary>
        Z = 0x03,
        /// <summary>
        /// 
        /// </summary>
        Location = 0x04,
        /// <summary>
        /// 
        /// </summary>
        Direction = 0x05,
        /// <summary>
        /// 
        /// </summary>
        Serial = 0x06,
        /// <summary>
        /// 
        /// </summary>
        Map = 0x07,
        /// <summary>
        /// 
        /// </summary>
        Name = 0x08,
        /// <summary>
        /// 
        /// </summary>
        Visible = 0x09,
        /// <summary>
        /// 
        /// </summary>
        ItemDelta = 0x0A,
        /// <summary>
        /// 
        /// </summary>
        Parent = 0x0B,
        /// <summary>
        /// 
        /// </summary>
        Layer = 0x0C,
        /// <summary>
        /// 
        /// </summary>
        IsVirtualItem = 0x0D,
    }

    /// <summary>
    /// Enumeration of item layer values.
    /// </summary>
    public enum Layer : byte
    {
        /// <summary>
        /// 无效的Layer
        /// </summary>
        Invalid = 0x00,
        /// <summary>
        /// 头发
        /// </summary>
        Hair = 0x01,
        /// <summary>
        /// 头盔
        /// </summary>
        Helmet = 0x02,
        /// <summary>
        /// 面具
        /// </summary>
        Mask = 0x03,
        /// <summary>
        /// 胡须
        /// </summary>
        FacialHair = 0x04,
        /// <summary>
        /// 项链/围巾(颈壮物)
        /// </summary>
        Neck = 0x05,
        /// <summary>
        /// 护身符
        /// </summary>
        Talisman = 0x06,
        /// <summary>
        /// 耳环
        /// </summary>
        Earrings = 0x07,
        /// <summary>
        /// 衬衣
        /// </summary>
        Shirt = 0x08,
        /// <summary>
        /// 背心
        /// </summary>
        Waist = 0x09,
        /// <summary>
        /// 斗篷
        /// </summary>
        Cloak = 0x0A,
        /// <summary>
        /// 背包
        /// </summary>
        Backpack = 0x0B,
        /// <summary>
        /// 单手武器
        /// </summary>
        OneHanded = 0x0C,
        /// <summary>
        /// 双手武器
        /// </summary>
        TwoHanded = 0x0D,
        /// <summary>
        /// 盾
        /// </summary>
        shield = 0x0E,
        /// <summary>
        /// 手套
        /// </summary>
        Gloves = 0x0F,
        /// <summary>
        /// 手镯
        /// </summary>
        Bracelet = 0x10,
        /// <summary>
        /// 指环
        /// </summary>
        Ring = 0x11,
        /// <summary>
        /// 内护腿
        /// </summary>
        InnerLegs = 0x12,
        /// <summary>
        /// 外护腿
        /// </summary>
        OuterLegs = 0x13,
        /// <summary>
        /// 裤子
        /// </summary>
        Pants = 0x14,
        /// <summary>
        /// 鞋子
        /// </summary>
        Shoes = 0x15,
        /// <summary>
        /// 装配物(马或其它)
        /// </summary>
        Mount = 0x16,
    }
    #endregion
}
